I'm a Game Developer & Gameplay Engineer with more than 5 years of professional game industry experience . My background includes creating prototypes 2D , 3D, AR, in Unity using C# as well as working with Unreal Engine using C++ and Blueprints.
I bring a versatile skill-set to the table, including deep understanding of programming using:
I'm also proficient in 2D and 3D art creation using Blender and Krita, animation , VFX with particle systems, shader development and others.
With this skill-set and my willing to learn, I'm committed to delivering high-quality, innovative, and engaging gaming experiences.
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Proyect Arcane Fencer
Unity - Work in Progress
https://mariogamedev.itch.io/project-arcane-fencer
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Environtment Art - Level Design - Unreal Engine 5 - Quixel
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Catapult Cats (Angry birds) / Unity C# / Solo Dev / 3 months / 2D Art & animations
https://github.com/MaritoB/Catapult-Cats
Play in browser:
https://mariogamedev.itch.io/catapult-cats
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Jack Tales 2.0, Practice Project, Unity C# / 1 month, 2D art & animations
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Jack Tales 1 , Practice Project, C++ & SFML / 1 month, 2D art & animations
https://github.com/MaritoB/JacksTales
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Top-Down Multilpayer , Practice Project, Unity C# & Netcode
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https://www.fiverr.com/mariogamedev
https://www.reddit.com/user/LeMerkDev
https://www.youtube.com/channel/UCYgJuPiSSgqY5S4GZoYx1ZA
https://www.instagram.com/maritobaravaglio/
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